This is the place to access our exclusive project debuts and premieres. As we add more projects, a drop-down menu will appear for easier navigation. First up is our founder, Marina Hassapopoulou’s Ancient Bots Mashup: Six Voices in the Machine interactive project and artistic-educational installation in multiple versions. The project (as a performative, ongoing experimental work-in-progress that exists in multiple digital and analog reincarnations) will premiere online during the QLD AI Festival in Brisbane, Australia.

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Ancient Bots Mashup: Six Voices in the Machine – Online Premiere Live at QLD AI Festival

Ancient Bots Mashup explores how machines have learned to talk to us, and how those conversations shape our understanding of intelligence, identity, trust, and human–machine relations across history and different cultural traditions. Bringing together multiple generations of conversational systems into a single interactive interface, the project proposes a form of living media archaeology in which historical AI systems are not simply documented or retrospectively displayed, but dynamically reactivated through audience interaction. Rather than presenting chatbot history as a linear story of technological progress, Ancient Bots Mashup reveals conversational AI as a layered cultural history composed of competing philosophies, behaviors, aesthetics, and emotional logics. The project transforms media archaeology into an active, participatory, and generative encounter with the unstable histories of machine conversation.

The project proposes an alternative mode of AI historiography rooted in participation, instability, and live interaction. Rather than treating historical systems as static artifacts to be observed from a distance, Ancient Bots Mashup reactivates them as performative and conversational entities within the present moment. Some of the themes underlying this work extend Marina Hassapopoulou’s broader engagement with unstable and ephemeral forms of complex media and their equally precarious material-historical contexts (including CD-ROM works, interactive installations, early electronic interfaces, computer films, and other media forms whose meaning emerges through dynamic interaction rather than fixed objecthood).

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