Selected Projects/Artists

Work in progress — feel free to add your contributions via the comments section below

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Artistic and Cinematic A.I. Projects

#Interactive #Expanded_Cinema

Lynn Hershman Leeson’s “Deep Contact” (1984), “Agent Ruby’s EDream Portal” (2002) and “DiNa, Artificial Intelligent Agent” (2004) and more interactive installations and films on https://www.lynnhershman.com/project/artificial-intelligence/ and https://www.lynnhershman.com/

Toni Dove’s “Artificial Changelings” (1998), “Spectropia” (2001), “The Dress that Eats Souls” (2017) and more interactive projects on https://tonidove.com/

Paul Vanouse’s “Labor” (2019), “Suspect Inversion Center”(2011) and more interactive installations on https://www.paulvanouse.com/electart.html

Lev Manovich and Andreas Kratky’s “Soft Cinema: Navigating the Database” (2005)- a computer-driven, software data-based real-time cinematic storytelling project.

Michael Mateas and Andrew Stern’s “Façade” (2005)- AI-based interactive story/game that invites the users to actively engage in storytelling. Accessible and downloadable here.

Sandra Gaudenzi’s “Digital Me” (2015)- an interactive experiment of creating live dialogue between the users and their digital personas using their social media contents.

Guy Maddin, Evan and Galen Johnson and National Film Board of Canada, “Seances” (2016) – an A.I generated ephemeral film experience created by remixing lost films.

“Sunspring” (2016)-a short film written by Benjamin A.I.

Terence Broad’s “Blade Runner-Autoencoded” (2016)- auto-encoded rendition of Blade Runner (1982) with which the viewer is challenged to identity the original film within the AI’s recreation.

Ridley Scott’s conversation with IBM Watson (2016)

Columbia University’s Digital Storytelling Lab’s “Frankenstein AI” (2018)- “Frankenstein AI: A Monster Made by Many” is a multiyear project that invites the public to participate in a series of active conversation and exploration around A.I, placing human interaction and emotional data at the center of its creation.

Scriptbook- AI script analysis tool https://www.scriptbook.io/#!/

Zach Blas’s “The Doors” (2019)- the first of Blas’s “Silicon Traces” trilogy, a multimedia installation series that critiques “the beliefs, fantasies, and histories influential to Silicon Valley’s visions of the future,” which features an AI-driven videos and soundtracks.

Phillip Schmitt’s “Sympoietic System” (2020) curated in Harvard’s metaLab’s “Curatorial A[i]gent” exhibition

Andrew Demirjian’s short film “Recalibrating” (2021) curated in “Further Experiments in Art and Technology” https://furtherexperiments.rhizome.org/

Mark Ramos and Ziyang Wu’s “Networked Ecosystem” (2021) curated in “Further Experiments in Art and Technology” https://furtherexperiments.rhizome.org/

Ágoston Nagy’s “Songlines” curated in “Generative Unfoldings” (2020).

Young Joo Lee’s “Lizardians” (2021), three-channel 3D animation film that depicts the lives of a near future biocapitalist factory where conflict arises between protagonists from different classes as they question the value of labor, creativity, agency, and authorship. 

#Histories #Identities #Communities

“The Incredible Machine” (1968) by Bell Telephone Laboratories, a short film that documents its contemporary computer technology and predicts the future advancement of digital technology.

Paul Vanouse’s “The Consensual Fantasy Machine” (1996), “Terminal Time” (1999-2000) and more https://www.paulvanouse.com/electart.html

Stephanie Dinkins’s “Not the Only One” (2018)- An evolving A.I engine that creates a new interactive artificially intelligent narrative of the people who are underrepresented in the tech sector.

Caroline Sinders’s A.I. art projects including, “Feminist Dataset” (2017), “TRK (Technically Responsible Knowledge)” (2020), “How to Explain a Hurricane to an Algorithm”(2005) and “CAre B0t” (2019)

“In Event of Moon Disaster” (2020)-an immersive art project that uses deep fake technologies to reimagine the alternative history of the 1969 Moon landing. Directed by Francesca Panetta and Halsey Burgund.

Kite’s “Seeing is Beliebving” (2020)- utilizes machine learning applications for the generation and manipulation of video, sound, and text, examining the intersections between international Indigenous communities, extracted materials, and colonial nuclear obsession

Behnaz Farahi’s “Can the Subaltern Speak” (2020)- interactive 3D video/installation of two AI masks developing their own language, inspired by Gayatri Spivak’s seminal essay of the same title and the historical masks that the Bandari women of southern Iran wore to protect themselves from the colonizers’ gaze.

Arwa Mboya’s “Someone Tell the Boyz” curated in “Generative Unfolding” (2020). Explore more of her work here.

“The Zizi Show” (2021)- a virtual cabaret show created by Jake Elwes in collaboration with a community of drag artists

“Search Atlas” (2021) by Rodrigo Ochigame and Katherine Ye. A new search tool paired with visualizations that enable users to see and cross “information borders” online.

#Deepfake #Machine_Learning #EXPERIMENTALAI

Stephanie Dinkins’s “Conversation with Bina48” (2014)- an art project that questions the possibility of human-robot friendship over time.

Ridley Scott’s conversation with IBM Watson (2016)

Carla Gannis’s “Lady Ava Interface” (2016)- an A.I entity who “dwells” in the Whitney Museum of American Arts website and counters/contradicts the common expectations for A.I assistants. More on https://carlagannis.com/blog/artificialintelligence/

Pinar Yanardag, Manuel Cebrian, Nick Obradovich, Iyad Rahwan’s “Nightmare Machine” (2016)- an A.I-driven project that questions, “can machines learn to scare us?”

Kristin Stewart’s “Code Swim” (2017), a short film that uses Neural Style Transfer technology. For more reading on the project, click here.

Ian Cheng’s “BOB (Bag of Beliefs)”– an A.I creature that evolves across exhibitions as its mind, body, and personality learns the stream of life’s surprises. “BOB” has been evolving since 2018.

Zach Blas’s “Icosahedron” (2019) – “an artificially intelligent crystal ball that predicts the future of prediction.”

Anna Ridler’s “Bloemenveiling” (2019)- an auction for tulip images created by an A.I. Ridler has been working on artistic projects that critique technology’s relationship to economic values. More on http://annaridler.com/works

Haru Ji and Graham Wakefield’s “Infranet: NYC” (2019)- a generative AI art work installation that uses real-time open city data to create a new spacetime.

Nettrice Gaskins’ generative artworks with algorithms, “Deep Dream” (2018) being the most recent work.

The Kissinger Twin’s A.I. Instagram personality Anna in “Portal Diaries” (2020)

Alexander Mordvintsev’s “Hexells” (2020) and “DeepDream”

Juan Manuel Escalante’s “P.S.A.A (Post Surveillance Alternative Atlas)”

“In Event of Moon Disaster” (2020)- -an immersive art project that uses deep fake technologies to reimagine the alternative history of the 1969 Moon landing.

“Beyond Verification: Authenticity and Spread of Mis/Information” from Simon Fraser University Digital Democracies Institute- a research project using bots to learn and produce news in order to critique how bots can grow biased through its learning process.

Living Lab Breda’s “Algorithmic Perfumery”, a customized scent creation using machine learning.

“Metahuman Creator” (2021) project- a new cloud-streamed application/tool that allows anyone to create “hyper-realistic” digital humans

Yatharths’s A.I projects, including “Leonardo” (2017), and publications.

Fei Liu’s short film “Passing” (2021) curated in “Further Experiments in Art and Technology” https://furtherexperiments.rhizome.org/

Sarah Rothberg’s “BEING IN REAL-TIME (or: SEEING LIKE A MACHINE / A MACHINE SEEING LIKE ME)” (2021) curated in “Further Experiments in Art and Technology” https://furtherexperiments.rhizome.org/

“Concrete” by Matt DesLauriers curated in “Generative Unfoldings” (2021)

“Seedlings_: From Humus” by Qianxun Chen and Mariana Roa Olivia curated in “Generative Unfoldings” (2021)

Todd Holoubek’s “Embodiment”, a series of portraits produced by a machine learning algorithm that creates images of artificial faces out of events/experiences.

Lance Weiler’s “Project Immerse” (2021), deep fake thriller episodes co-created by an AI. The project is collaboration between Columbia University School of Arts’ Digital Storytelling Lab and Andrew Saltzman Institute of War & Peace, Teacher’s College Creative Technology Program.

Motto : A unique experience that defies categorization. Check out a behind the scenes look via MIT’s Docubase.

Tyler Liu’s “Ideological War of GAN”, a digital art project hat explores expressive and activist potential of AI. Check out the YouTube video for visualization. https://www.youtube.com/watch?v=dTLSaC9INQQ

“Algorithmic Sea” by Sarah Schorr, Gabriel Pereira and Vamoos. Online and offline installation that explores and challenges the sociotechnical perception of color.

“Exchanges w/ Turkers” a curated repository of online interaction with Turkers

“Recoding Art” (2019) by Bruno Moreschi. (password: recoding) A short documentary based on Bruno Moreschi and Gabriel Pereira’s research presented in AI Society journal here. The research offers a new way of doing institutional critique by uncovering glitches in AI’s reading of various art objects.

#VR #AR #Immersive

“Stealing Ur Feelings” (2019)- Noah Levinson & the Mozilla foundation’s augmented reality project revealing how algorithms from social media apps collect data about the users’ emotions.

Stephanie Dinkins’ “Secret Garden”(2020)- an immersive experience/installation that explores the past, present and future of black female consciousness through the combination of audio vignettes and immersive images (Official selection of 2020 Sundance Film Festival’s New Frontier program).

“Agence”(2020)- a short “dynamic” VR film that never repeats itself as each viewer interacts with the little “agents”. Created by Pietro Gagliano and Transitional Forms group (Official selection of 2020 Venice Film Festival).

Matthew Ritchie’s multipart transmedia project “Invisible College” (2020-21) including VR, AR, and video installation.

Dorian Goto Stone’s “Geimu” (2020)- a short VR film where the main characters hack their gaming console and an AI device to enter into a virtual RPG game set in medieval Japan.

#ANTHROPOCENE #ECO-SYSTEMS

Feral Atlas: The More-Than-Human Anthropocene

An ongoing list of artists who work with A.I. technology and aesthetics

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